![]() ![]() Other new upgrades include new missile types and modifiers that are low damage but with debilitating effects on whatever they hit, plus new elemental effects that tie into the existing gun properties. ![]() As game structure goes it’s hardly War and Peace, but it does add a clearer goal to the proceedings that makes progress much more satisfying. ![]() Clear all four arenas and you’ve opened up the next building complex, stocked with higher level enemies packing far more dangerous weapons. Fight your way through and you can choose which friendly faction to award the arena to while also earning the reward of a major new tool which, in standard Neon XSZ style, you can chose to equip or not as you see fit. There are four arenas in the heart of the complex, each a unique challenge and swarming with enemies. This influences how much help you’ll get when you call for it during troublesome encounters, but once you hit the arenas you’re on your own. The limbs of the complex are color-coded to a particular faction, with bases where you can fly and cause trouble or just go shopping, raising your reputation with each depending on who you work with or attack. The four factions inhabiting the complex are constantly fighting for dominance, with green and blue warring against red and orange. The second stage of the upgrade landed today, bringing with it not only more arenas for the advanced levels but also a pile of new weapons, gadgets, and even elemental effects. That changed with the latest update back in April, which was part 1 of a multi-part enhancement that added arenas to the center of the massive complex. The game released on Desura as a solid, fun, but slightly aimless Descent-style shooter, more concerned with the joys of blasting enemies and upgrading your ship than providing any type of structure to the neon-drenched action. It’s been a while since we’ve looked at Neon XSZ and a lot has changed in the intervening months. ![]()
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